![]() ![]() If you could easily get info on ennemies throught covert I would rank it higher maybe even B, another problem is that you will have to use your doctrine to buff and reduce the price of covert.Ī price reduction on covert operation whatever their type (tactical strategical or doctrine) would make it more interesting.or maybe a +2 in strategical/tactical operation points? Its truly if you want to go the sabotage and syphoning style. not really usefull the second are super good.the +2 in attack and def for covert is nice but tactical don't use them strategical mostly don't use them and doctrine don't use them. the bonus on pick up give you a great early game.Ĭovert operativ: D? Seriously its a mixed bag it allow to rush covert operation and doctrines the first are. Star union scholar: B even if you don't want to invest too much in secret tech(even though you should. still good but you will suffer vs other picks. Merchant scion: C it look very good but to really get the most of it you need to go influence and the research reduction is not that high. Martial tradition: A exceptionnaly good getting your guns and unit ealier help a ton and having a turbo heroes that can play twice is icing on the cake Skilled diplomat C(in full MP) B if their is AI and no teams, the +300 diplomacy allow to make some mistakes be aggressiv and not get instantly raped by all the AI factions, influence cost reduction is nice but too limited. ![]() Veteran tier B the 3 starting level allow to customise your commander and +15% exp help all your heroes and units to get their bonuses sooner. None tier D come on you really need your point somewhere else to not take any background? I list stuff in A(excellent and maybe broken) B(good) C(meh) D (bad) I would like your adivce on the commander perks and little info that are not told when you pick them. ![]()
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